Aladin game over
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But not just the visuals were different Aladdin was given a sword, and jumping on enemies just caused you harm – cue a more recent Prince of Persia homage with its basic swordplay. Yes, Disney actually animated this game, so naturally, the character sprites looked ripped right out of the movie, and are superbly animated. This version was published and developed by Sega and Virgin Games respectively, with Sega’s licensing giving them something Capcom didn't – working with Disney’s Animation Studios.
#ALADIN GAME OVER MOVIE#
It’s a game to perfect as well as conquer, with the charm and essence of the movie all wrapped up in a nice few hours of entertainment. The traversing of obstacles flow effortlessly when negotiated with the desired precision, in order to get all the health-increasing gems and 1-ups. This version was the first hit game of designer Shinji Mikami, of Resident Evil/Vanquish fame, and it is indeed the level design that is Aladdin’s greatest attribute. Although not the longest of games, every level plays out at pretty breakneck pace, as you vault from posts in the ground and swing from those stuck out of walls, Prince of Persia-like.Ĭapcom also used the Super Mario method of bad guy disposal: jumping on them. It is a simple, enjoyable and often challenging 2D side-scrolling platformer, with some of the crispest visuals to ever appear on the platform, with a great, faithful soundtrack. (Sorry).įirst of all, Aladdin on both SNES and Sega Mega Drive were published and developed independently, the former by Capcom, due to its Disney licensing rights with Nintendo consoles at the time. Having experienced both from start to finish, is there a definitive answer as to which is best? Let’s see which one truly is the diamond in the rough. I remember having brutal arguments with friends when I was 13 years old, defending my choice at the time.
#ALADIN GAME OVER PS4#
It's really all about personal taste.Forget the current resolution wars between Call of Duty on PS4 and Xbox One this one intellectual property added to the already-brutal console wars of the 90’s, and is still diversifying to this day.
![aladin game over aladin game over](https://i.ytimg.com/vi/-LwvMLucRHI/hqdefault.jpg)
I think they're both great and enjoyed them both a lot. If you're a big fan of the movie and care more about which game makes better use of the license, you might like the Genesis version more. If you're more concerned about ease of control and solid gameplay you might like the SNES version more. The tradeoff for this type of level design is that you have floatier jumps and it's harder to aim your jumps since it's not always clear what the hit boxes are for your character or the terrain. The game itself plays similarly to other Virgin-published games like Earthworm Jim or Cool Spot, where the backgrounds and terrain look more organic than the blockier, more clearly tile-based levels of the SNES game. The Genesis Aladdin mostly stands out for its presentation, with outstanding animation and lots of licensed songs from the movie.
![aladin game over aladin game over](https://i.ytimg.com/vi/KU18S1gbgkI/hqdefault.jpg)
It didn't do anything particularly unique or special, but it was a very solid and colorful platformer that's a lot of fun to play. It also had the same level of polish and charm that Capcom put into all their Disney-licensed games. The SNES Aladdin was way more mechanically solid with precise controls and jumps. I've played both extensively, and both are great games for different reasons.
![aladin game over aladin game over](https://i.ytimg.com/vi/1xUDtKBMM8A/hqdefault.jpg)
Jeez, guys, it's OK to have different opinions about this.